Often gamers will have to backtrack through areas just to unlock a new door to get a key to run to the other side of the ship to get another key. Nina will need to scour the ship in search keys and fingerprints, which are used like keys. The bursts of fighting in the labyrinth like cruise ship is stunted by adventure-like puzzle solving. This makes guns pretty worthless in game. Worse of all guns don’t do much more damage that a kick to the face and “automatic” guns have a wait time in between shots. The analog stick just isn’t meant for that kind of control. In reality the bullet probably won’t head in the direction intended. In theory you should be able to shoot a bunch of enemies in a row.
When shooting a pistol you’ll slap the stick in the direction of an enemy. Guns are even more useless because of the inaccurate analog aiming. Gamers will use weapons just to change the pace of the game, not because they’re actually useful. Nina can do the same, if not more damage, than using a weapon. Guns run out ammo and melee weapons break. Both melee weapons and guns can only be used for a short amount of time. You’ll find a variety of hand guns, uzis, katanas, and tonfas to equip. The game boasts that Nina can pick up a lot of weapons, which is true. This brings me to another oddity in Death By Degrees, the weapon system. Kind of a cheap way to set up a boss fight. All other attacks like kicking, shooting with pistols and hitting him with a giant sword don’t do any damage. Early on when Nina battles a pink haired boss Nina will have to use bone crusher, just to damage him. This kills most generic enemies and is required for some boss battles. If you do this in the limited time Nina will do a powerful attack and break what you selected. Now you need to move around a little mouse cursor to a flashing area and slap the right analog stick.
#DEATH BY DEGREES SIMA FIGHT FULL#
When Nina’s purple power meter is full you pressing R2 switches the screen to an x-ray lay out. You gain energy to do this super attack by fighting, getting hit and drinking bottles of mineral water. The bone breaking moves, which this game is known for, are an interesting touch. The game is really unbalanced because Nina will have be able to do a couple of bone breakers in a row and have a huge life bar early on. The second is that Nina gets way too powerful, way too fast. The first is the ease of fighting, which will no doubt disappoint fans of Tekken games. This leaves the game with two glaring problems. The time gaps between combos are pretty long too, you can have a couple of seconds to keep a combo going. Besides dodging enemy attacks there is no thought required, just slap the stick as fast as you can. Unlike Tekken titles keeping a combo is way to easy to do. Keeping a combo is rewarding because you can gain lots of skill points with a single combo. All you need to do is make sure you have something to hit before the timer runs up to keep the combo counter going. However, the inaccurate analog control will frustrate many gamers from learning moves.Ĭombos are automatically performed in Death By Degrees. It’s cool to see Nina unleash a new attack like a windmill kick or an air combo for the first time. Nine times out of ten slapping the analog stick in the direction of the enemy gets the job done. Although, you can go through most of the game just ignoring the combos entirely. A helpful move list in the menu shows you all of the moves you learned and how many skill points you need to learn a new skill. Unlike Rise to Honor you have a little more control of what moves Nina does. That’s right Death By Degrees goes for the analog control design, even after it came with mixed reception in Jet Li’s Rise to Honor.
She’s got an arsenal of moves that you can use by slapping the right analog stick in the direction of an on coming enemy.
#DEATH BY DEGREES SIMA FIGHT SERIES#
When she’s thrown into a small room the CIA contacts her and the mission begins.įans of the Tekken series already know that Nina is a capable fighter. Without a moments rest she’s attacked by a group of armed assailants and captured. After winning the battle royale with a bone shattering blow Nina jumps out of the arena and on to the deck of the cruise ship.
At the beginning of the game you see a sweet FMV of Nina fighting hand to hand in a steel cage. In Death By Degrees you’ll obviously be in control on Nina Williams, one of the stars of Namco’s Tekken series. Remember Mortal Kombat Mythologies anyone? On the other hand Namco’s Dead to Rights is a quality action title and if Death by Degrees is even half as good as Dead to Rights the game will still be decent. On one hand spinoffs with fighting game characters hasn’t resulted in the best games. So when Death By Degrees starring Tekken’s Nina Williams was announced it came with mixed impressions. Namco probably best known for Tekken, Soul Calibur and Pac Man isn’t a stranger to making quality titles.